Currently work as an in-house technical designer at Blue Drop USA, working closely with military and aerospace experts where I produce and optimize digital assets within structured production workflows. My responsibilities include asset preparation, visual quality control, and maintaining consistency across branding systems. I apply 3D-oriented concepts such as form, lighting, material behavior, and spatial layout to enhance realism and clarity. I frequently assess visual outputs for technical accuracy, aesthetic quality, and usability, providing iterative refinements aligned with production standards.
Producing high-quality organic and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas.
Presenting work in a turntable style environment with acceptable lighting for reviews and approval (including scale reference).
Ensuring consistency of UV mapping and polygonal subdivisions
Working closely with textures maps working as they should be and addressing mesh fixes as required.
Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate
Mapping out scenery elements and props that help drive the story of the game. Or desired render for architectural or world building purposes.