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Grace Erazo
Grace Erazo
3D Artist Portfolio
Orlando, United States

Hi, I’m Grace Erazo!
A 3D Technical Artist and Environment Designer blending storytelling with precision. I specialize in creating immersive game environments and detailed assets using Maya, Blender, Substance Painter, and Unreal Engine.

My work focuses on modular design, lighting, and optimization across real-time pipelines. I love crafting sci-fi worlds with emotional depth, like my last spaceship project, and I’m currently developing a narrative-driven environment called Echoes of The Cave.

Always evolving, always building.

Skills

2D AnimationConcept ArtConcept DesignEnvironment DesignLook DevelopmentRenderingStoryboarding3D Animation3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingTexturingGame DesignMarketing IllustrationCharacter DesignGraphic DesignIndustrial DesignSketchingComic ArtAutodesk Mayasubstance painter

Software proficiency

Maya
Maya
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Unity
Unity
Adobe Substance 3D assets
Adobe Substance 3D assets
Storyboard Pro
Storyboard Pro
Substance 3D Painter
Substance 3D Painter

Productions

    • Mobile Game
      Everglades Adventure Game Presented By M.A.G.I.C
    • Year
      2022
    • Role
      Art lead and 3d Modeller
    • Company
      Everglades Foundation

Experience

  • 3D Technical Artist at Bluedrop USA
    Orlando
    April 2024 - Present

    Currently work as an in-house technical designer at Blue Drop USA, working closely with military and aerospace experts where I produce and optimize digital assets within structured production workflows. My responsibilities include asset preparation, visual quality control, and maintaining consistency across branding systems. I apply 3D-oriented concepts such as form, lighting, material behavior, and spatial layout to enhance realism and clarity. I frequently assess visual outputs for technical accuracy, aesthetic quality, and usability, providing iterative refinements aligned with production standards.

  • Multimedia Artist at Everlast Productions
    Miami, United States of America
    July 2022 - Present

    Producing high-quality organic and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas.

    Presenting work in a turntable style environment with acceptable lighting for reviews and approval (including scale reference).

    Ensuring consistency of UV mapping and polygonal subdivisions

    Working closely with textures maps working as they should be and addressing mesh fixes as required.

    Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate

    Mapping out scenery elements and props that help drive the story of the game. Or desired render for architectural or world building purposes.

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